Wednesday, 9 February 2011

playing around with textures wetlook floor is working well and the uv'd texture roofs work,also added fog

Street test(testing the look textures of the floor need work,fog is working well with z-depth)

ok been working on more house modeling and projecting and been making sure it working well together as i go along.I have also been trying with fog this is just a basic z-depth fog and its working well enough to use! still need to find a texture for the floor and pavement.Modeling of the roofs, more houses, the alleyway, and props( lamp-posts, crates, barrels etc), whilst this is happening green screen keying is in progress as shown in the previous post, having a few difficulties with the quality of the footage and keying hopefully, we have tested with placing the keyed footage on planes and placed in the scene like the example posted. Hopefully keep progressing as we are and it will all work. Lots to do

1 comment:

  1. Cool work,

    1 crit however, with the roof, are teh slates really that big? they look out of proportion with the rest of the house, in terms of texture density

    the rest is looking good

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